GOMS Model (Card, Moran, and Newell)

Summary: The GOMS Model is a human information processing model that predicts what skilled users will do in seemingly unpredictable situations.

Originators and proponents: Card, Moran and Newell in 1983; Bonnie John et al.

Keywords: Goals, operators, methods, selection rules

GOMS Model (Card, Moran, and Newell)

This model is the general term for a family of human information processing techniques that attempt to model and predict user behavior. Typically used by software designers, a person’s behavior is analyzed in terms of four components:

One of the most validated methods in Human Computer Interaction (HCI), the GOMS model assumes expert user and well-defined tasks. It should be noted that there are various limitations to this technique, e.g.:

  1. Task in question must be usefully analyzed in terms of the procedural (how to do it) knowledge.
  2. Represents only skilled behavior. Not useful for ill-defined problem solving, exploration, etc. Cognitive walkthrough is useful for exploratory behavior by novices.
  3. Need to start with a list of top-level tasks or user goals. List must be provided outside of GOMS.

GOMS is useful for uncovering a frequent goal supported by a very inefficient method thereby informing a design change to include a more efficient method.

Variations include:

For more information, see:

Share this:
Share this page via Email Share this page via Stumble Upon Share this page via Digg this Share this page via Facebook Share this page via Twitter



To share GOMS Model (Card, Moran, and Newell) on your website or blog,
please copy and paste the following URL below:

http://www.learning-theories.com/goms-model-card-moran-and-newell.html



Fatal error: Call to undefined function akst_share_form() in /home/jjl209/public_html/learning-theories/wp-content/themes/andreas-08-ver-10/footer.php on line 24