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	<title>Learning Theories &#187; Learning Theories &amp; Models</title>
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	<description>A resource on learning theories for educational psychology, cognitive science, human-computer interaction, instructional design, and other related fields.</description>
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		<title>Cognitive Theory of Multimedia Learning (Mayer)</title>
		<link>http://www.learning-theories.com/cognitive-theory-of-multimedia-learning-mayer.html</link>
		<comments>http://www.learning-theories.com/cognitive-theory-of-multimedia-learning-mayer.html#comments</comments>
		<pubDate>Wed, 30 Sep 2009 16:13:52 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Cognitive Theories]]></category>
		<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: A cognitive theory of multimedia learning based on three main assumptions: there are two separate channels (auditory and visual) for processing information; there is limited channel capacity; and that learning is an active process of filtering, selecting, organizing, and integrating information.
Originator: Richard Mayer
Key terms: dual-channel, limited capacity, sensory, working, long-term memory

Cognitive Theory of Multimedia [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: A cognitive theory of multimedia learning based on three main assumptions: there are two separate channels (auditory and visual) for processing information; there is limited channel capacity; and that learning is an active process of filtering, selecting, organizing, and integrating information.</p>
<p>Originator: Richard Mayer</p>
<p>Key terms: dual-channel, limited capacity, sensory, working, long-term memory</p>
<p><span id="more-54"></span></p>
<p><strong>Cognitive Theory of Multimedia Learning (Mayer)</strong></p>
<p>The principle known as the &#8220;multimedia principle&#8221; states that &#8220;people learn more deeply from words and pictures than from words alone&#8221; (Mayer, p. 47).  However, simply adding words to pictures is not an effective way to achieve multimedia learning.  The goal is to  instructional media in the light of how human mind works.  This is the basis for Mayer&#8217;s cognitive theory of multimedia learning.  This theory proposes three main assumptions when it comes to learning with multimedia:</p>
<ol>
<li>There are two separate channels (auditory and visual) for processing information (sometimes referred to as Dual-Coding theory);</li>
<li>Each channel has a limited (finite) capacity (similar to Sweller&#8217;s notion of Cognitive Load);</li>
<li>Learning is an active process of filtering, selecting, organizing, and integrating information based upon prior knowledge.</li>
</ol>
<p>Humans can only process a finite amount of information in a channel at a time, and they make sense of incoming information by actively creating mental representations.   Mayer also discusses the role of three memory stores: sensory (which receives stimuli and stores it for a very short time), working (where we actively process information to create mental constructs (or &#8217;schema&#8217;), and long-term (the repository of all things learned).  Mayer&#8217;s cognitive theory of multimedia learning presents the idea that the brain does not interpret a multimedia presentation of words, pictures, and auditory information in a mutually exclusive fashion; rather, these elements are selected and organized dynamically to produce logical mental constructs. Futhermore, Mayer underscores the importance of learning (based upon the testing of content and demonstrating the successful transfer of knowledge) when new information is integrated with prior knowledge.</p>
<p>Design principles including providing coherent verbal, pictorial information, guiding the learners to select relevant words and images, and reducing the load for a single processing channel etc. can be entailed from this theory.</p>
<p><strong>References:</strong></p>
<p>Mayer, R. E.; R. Moreno (1998). &#8220;A Cognitive Theory of Multimedia Learning: Implications for Design Principles&#8221;. http://www.unm.edu/~moreno/PDFS/chi.pdf.<br />
Moreno, R., &amp; Mayer, R. (1999). &#8220;Cognitive principles of multimedia learning: The role of modality and contiguity&#8221;. Journal of Educational Psychology 91: 358–368.<br />
Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.</p>
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		<title>Problem-Based Learning (PBL)</title>
		<link>http://www.learning-theories.com/problem-based-learning-pbl.html</link>
		<comments>http://www.learning-theories.com/problem-based-learning-pbl.html#comments</comments>
		<pubDate>Tue, 20 Feb 2007 05:11:06 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Learning Theories & Models]]></category>

		<guid isPermaLink="false">http://www.learning-theories.com/problem-based-learning-pbl.html</guid>
		<description><![CDATA[Summary: Problem-Based Learning (PBL) is an instructional method of hands-on, active learning centered on the investigation and resolution of messy, real-world problems.
Originators: Late 1960s at the medical school at McMaster University in Canada.
Key Terms: open-ended problems, self-directed learners, teacher as facilitator, student as problem solver
Problem-Based Learning (PBL)
Problem-Based Learning (PBL) is a pedagogical approach and curriculum [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Summary: Problem-Based Learning (PBL) is an instructional method of hands-on, active learning centered on the investigation and resolution of messy, real-world problems.</p>
<p>Originators: Late 1960s at the medical school at McMaster University in Canada.</p>
<p>Key Terms: open-ended problems, self-directed learners, teacher as facilitator, student as problem solver</p>
<p><span id="more-27"></span><strong>Problem-Based Learning (PBL)</strong></p>
<p>Problem-Based Learning (PBL) is a pedagogical approach and curriculum design methodology often used in higher education and K-12 settings.</p>
<p>The following are some of the defining characteristics of PBL:</p>
<ul>
<li>Learning is driven by challenging, open-ended problems with no one &#8220;right&#8221; answer</li>
<li>Problems/cases are context specific</li>
<li>Students work as self-directed, active investigators and problem-solvers in small collaborative groups (typically of about five students)</li>
<li>A key problem is identified and a solution is agreed upon and implemented</li>
<li>Teachers adopt the role as facilitators of learning, guiding the learning process and promoting an environment of inquiry</li>
</ul>
<p>Rather than having a teacher provide facts and then testing students ability to recall these facts via memorization, PBL attempts to get students to apply knowledge to new situations. Students are faced with contextualized, ill-structured problems and are asked to investigate and discover meaningful solutions.</p>
<p>Proponents of PBL believe that, as a strategy, it:</p>
<ul>
<li>develops critical thinking and creative skills</li>
<li>improves problem-solving skills</li>
<li>increases motivation</li>
<li>helps students learn to transfer knowledge to new situations</li>
</ul>
<p><em>History</em></p>
<p>PBL&#8217;s more recent influence can be traced to the late 1960s at the medical school at McMaster University in Canada. Shortly thereafter, three other medical schools &#8212; the University of Limburg at Maastricht (the Netherlands), the University of Newcastle (Australia), and the University of New Mexico (United States) took on the McMaster model of problem-based learning. Various adaptations were made and the model soon found its way to various other disciplines &#8212; business, dentistry, health sciences, law, engineering, education, and so on.</p>
<p><em>Criticisms</em></p>
<p>One common criticism of PBL is that students cannot really know what might be important for them to learn, especially in areas which they have no prior experience. Therefore teachers, as faciliators, must be careful to assess and account for the prior knowledge that students bring to the classroom.</p>
<p>Another criticism is that a teacher adopting a PBL approach may not be able to cover as much material as a conventional lecture-based course. PBL can be very challenging to implement, as it requires a lot of planning and hard work for the teacher. It can be difficult at first for the teacher to &#8220;relinquish control&#8221; and become a facilitator, encouraging the students to ask the right questions rather than handing them solutions.</p>
<p>For more information, see:</p>
<ul>
<li><a target="_blank" href="http://docs.lib.purdue.edu/ijpbl/" title="Interdisciplinary Journal of Problem-Based Learning">Interdisciplinary Journal of Problem Based Learning</a></li>
<li>Barrows, H. S. &amp; Tamblyn, R. M. (1980). Problem-based learning: An approach to medical education. New York: Springer.</li>
<li>Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational Psychology Review, 16, 235-266.</li>
<li>Hmelo-Silver, C. E. &amp; Barrows, H. S. (2006). Goals and strategies of a problem-based learning facilitator. Interdisciplinary Journal of Problem-based Learning, 1. 21-39.</li>
<li>Savery, J. R., and Duffy, T. M. (1995). Problem based learning: An instructional model and its constructivist framework. Educational Technology, 35, 31-38.</li>
<li>Schmidt HG: Foundations of problem-based learning: some explanatory notes. Medical Education 27:422-432, 1993.<!-- google_ad_section_end --></li>
</ul>
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		<title>Experiential Learning (Kolb)</title>
		<link>http://www.learning-theories.com/experiential-learning-kolb.html</link>
		<comments>http://www.learning-theories.com/experiential-learning-kolb.html#comments</comments>
		<pubDate>Tue, 13 Feb 2007 16:58:57 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Humanist Theories]]></category>
		<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: A four-stage cyclical theory of learning, Kolb&#8217;s experiential learning theory is a holistic perspective that combines experience, perception, cognition, and behavior.
Originators: David A. Kolb (1939-)
Key Terms: Learning cycles, learning styles, concrete experience, reflective observation, abstract conceptualization, active experimentation
Experiential Learning (Kolb)

Building upon earlier work by John Dewey and Kurt Levin, American educational theorist David A. [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start -->Summary: A four-stage cyclical theory of learning, Kolb&#8217;s experiential learning theory is a holistic perspective that combines experience, perception, cognition, and behavior.</p>
<p>Originators: David A. Kolb (1939-)</p>
<p>Key Terms: Learning cycles, learning styles, concrete experience, reflective observation, abstract conceptualization, active experimentation</p>
<p><span id="more-26"></span><strong>Experiential Learning (Kolb)<br />
</strong><br />
Building upon earlier work by John Dewey and Kurt Levin, American educational theorist David A. Kolb believes &#8220;learning is the process whereby knowledge is created through the transformation of experience&#8221; (1984, p. 38). The theory presents a cyclical model of learning, consisting of four stages shown below. One may begin at any stage, but must follow each other in the sequence:</p>
<ul>
<li>concrete experience (or &#8220;DO&#8221;)</li>
<li>reflective observation (or &#8220;OBSERVE&#8221;)</li>
<li>abstract conceptualization (or &#8220;THINK&#8221;)</li>
<li>active experimentation (or &#8220;PLAN&#8221;)</li>
</ul>
<p><img src="http://www.learning-theories.com/wp-content/uploads/2007/02/experiential-learning-cycle-kolb.gif" id="image25" alt="Kolb Experiential Learning Cycle" /><br />
Figure 1. <em>Kolb&#8217;s Experiential Learning Cycle</em>.</p>
<p>Kolb&#8217;s four-stage learning cycle shows how experience is translated through reflection into concepts, which in turn are used as guides for active experimentation and the choice of new experiences. The first stage, <em>concrete experience</em> (CE), is where the learner actively experiences an activity such as a lab session or field work. The second stage, <em>reflective observation</em> (RO), is when the learner consciously reflects back on that experience. The third stage, <em>abstract conceptualization</em> (AC), is where the learner attempts to conceptualize a theory or model of what is observed. The fourth stage, <em>active experimentation</em> (AE), is where the learner is trying to plan how to test a model or theory or plan for a forthcoming experience.</p>
<p align="left">Kolb identified four learning styles which correspond to these stages. The styles highlight conditions under which learners learn better. These styles are:</p>
<ul>
<li>assimilators, who learn better when presented with sound logical theories to consider</li>
<li>convergers, who learn better when provided with practical applications of concepts and theories</li>
<li>accommodators, who learn better when provided with &#8220;hands-on&#8221; experiences</li>
<li>divergers, who learn better when allowed to observe and collect a wide range of information</li>
</ul>
<p align="left">For more information, see:</p>
<ul>
<li>Kolb, David A. 1984. Experiential Learning: Experience as the Source of Learning and Development. Prentice-Hall, Inc., Englewood Cliffs, N.J.</li>
</ul>
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		<title>Affordance Theory (Gibson)</title>
		<link>http://www.learning-theories.com/affordance-theory-gibson.html</link>
		<comments>http://www.learning-theories.com/affordance-theory-gibson.html#comments</comments>
		<pubDate>Tue, 30 Jan 2007 05:21:01 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: Affordance theory states that the world is perceived not only in terms of object shapes and spatial relationships but also in terms of object possibilities for action (affordances) &#8212; perception drives action.
Originators: J. J. Gibson (1904-1979)
Keywords: Affordances, direct perception, ecological

Affordance Theory (J. J. Gibson) 
American psychologist James Jerome Gibson was influential in changing the [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Affordance theory states that the world is perceived not only in terms of object shapes and spatial relationships but also in terms of object possibilities for action (affordances) &#8212; perception drives action.</p>
<p>Originators: J. J. Gibson (1904-1979)</p>
<p>Keywords: Affordances, direct perception, ecological</p>
<p><span id="more-20"></span></p>
<p><strong>Affordance Theory (J. J. Gibson) </strong></p>
<p>American psychologist James Jerome Gibson was influential in changing the way we consider visual perception. According to his theory, perception of the environment inevitably leads to some course of action. Affordances, or clues in the environment that indicate possibilities for action, are perceived in a direct, immediate way with no sensory processing. Examples include: buttons for pushing, knobs for turning, handles for pulling, levers for sliding, etc.</p>
<p>Based upon Gestalt theories, Affordance Theory has various implications for design, human-computer interaction, ergonomics, visualization, etc. Some believe that good design makes affordances explicit.</p>
<p>For more information, see:</p>
<ul>
<li>Gibson, J.J. (1977). The theory of affordances. In R. Shaw &amp; J. Bransford (eds.), Perceiving, Acting and Knowing. Hillsdale, NJ: Erlbaum.</li>
<li>Gibson, J.J. (1979). The Ecological Approach to Visual Perception. Boston: Houghton Mifflin.</li>
<li>Norman, D. (1988). The Psychology of Everyday Things.Â  New York, Basic Books, pp. 87-92.</li>
</ul>
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		<title>GOMS Model (Card, Moran, and Newell)</title>
		<link>http://www.learning-theories.com/goms-model-card-moran-and-newell.html</link>
		<comments>http://www.learning-theories.com/goms-model-card-moran-and-newell.html#comments</comments>
		<pubDate>Wed, 24 Jan 2007 03:05:51 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Behaviorist Theories]]></category>
		<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: The GOMS Model is a human information processing model that predicts what skilled users will do in seemingly unpredictable situations.
Originators and proponents: Card, Moran and Newell in 1983; Bonnie John et al.
Keywords: Goals, operators, methods, selection rules
GOMS Model (Card, Moran, and Newell)
This model is the general term for a family of human information processing [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: The GOMS Model is a human information processing model that predicts what skilled users will do in seemingly unpredictable situations.</p>
<p>Originators and proponents: Card, Moran and Newell in 1983; Bonnie John et al.</p>
<p>Keywords: Goals, operators, methods, selection rules</p>
<p><span id="more-18"></span><strong>GOMS Model (Card, Moran, and Newell)</strong></p>
<p>This model is the general term for a family of human information processing techniques that attempt to model and predict user behavior. Typically used by software designers, a person&#8217;s behavior is analyzed in terms of four components:</p>
<ul>
<li>Goals &#8211; something that the person wants to accomplish. Can be high level (e.g. WRITE-PAPER) to low level (e.g. DELETE CHARACTER)</li>
<li>Operators &#8211; basic perceptual, cognitive, or motor actions used to accomplish goals, or actions that the software allows user to make (e.g. PRESS-ENTER-KEY or CLICK-MOUSE)</li>
<li>Methods &#8211; procedures (sequences) of subgoals and operators that can accomplish a goal</li>
<li>Selection rules &#8211; personal rules users follow in deciding what method to use in a circumstance</li>
</ul>
<p>One of the most validated methods in Human Computer Interaction (HCI), the GOMS model assumes expert user and well-defined tasks. It should be noted that there are various limitations to this technique, e.g.:</p>
<ol>
<li>Task in question must be usefully analyzed in terms of the procedural (how to do it) knowledge.</li>
<li>Represents only skilled behavior. Not useful for ill-defined problem solving, exploration, etc. Cognitive walkthrough is useful for exploratory behavior by novices.</li>
<li>Need to start with a list of top-level tasks or user goals. List must be provided outside of GOMS.</li>
</ol>
<p>GOMS is useful for uncovering a frequent goal supported by a very inefficient method thereby informing a design change to include a more efficient method.</p>
<p>Variations include:</p>
<ul>
<li>Keystroke Level Model (KLM) by Stuart Card: The first, simplest form of GOMS consisting of the sum of subtasks and required overhead. That is, the sum of the time of P &#8211; pointing, H &#8211; homing, D &#8211; drawing, M &#8211; mental operator, R &#8211; waiting for system response.</li>
<li>Card Moran Newell (CMN)-GOMS: A serial stage model of GOMS.</li>
<li>Critical Path Method (also known as Cognitive Perceptual Motor or CPM-GOMS): A parallel stage model (for users with highest level of skill) critical-path-method or cognitive-perceptual-motor analysis of activity &#8211; perceptual, cognitive, motor operators can be performed in parallel as the task demands.</li>
</ul>
<p>For more information, see:</p>
<ul>
<li>Card, S., Moran, T., and Newell, A. (1983) The Psychology of Human-Computer Interaction, Lawrence Erlbaum Associates, Hillsdale, NJ. [Book that introduces the GOMS model]</li>
<li>John, B. and Kieras, D. E. (1996). Using GOMS for user interface design and evaluation: Which technique? ACM Transactions on Computer-Human Interaction (3) 4: 287-319. [Paper explains which GOMS variant to use depending on situation]</li>
<li>John, B. and Kieras, D. E., (1996). The GOMS Family of User Interface Analysis Techniques: Comparison and Contrast, ACM Transactions on Computer-Human Interaction. (3) 4: 320-351.</li>
</ul>
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		<title>Discovery Learning (Bruner)</title>
		<link>http://www.learning-theories.com/discovery-learning-bruner.html</link>
		<comments>http://www.learning-theories.com/discovery-learning-bruner.html#comments</comments>
		<pubDate>Mon, 22 Jan 2007 20:22:56 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Constructivist Theories]]></category>
		<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: Discovery Learning is a method of inquiry-based instruction, discovery learning believes that it is best for learners to discover facts and relationships for themselves.
Originator: Jerome Bruner (1915-)
Keywords: Inquiry-based learning, constructivism
Discovery Learning (Bruner)
Discovery learning is an inquiry-based, constructivist learning theory that takes place in problem solving situations where the learner draws on his or her [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Discovery Learning is a method of inquiry-based instruction, discovery learning believes that it is best for learners to discover facts and relationships for themselves.</p>
<p>Originator: Jerome Bruner (1915-)</p>
<p>Keywords: Inquiry-based learning, constructivism</p>
<p><span id="more-17"></span><strong>Discovery Learning (Bruner)</strong></p>
<p>Discovery learning is an inquiry-based, constructivist learning theory that takes place in problem solving situations where the learner draws on his or her own past experience and existing knowledge to discover facts and relationships and new truths to be learned. Students interact with the world by exploring and manipulating objects, wrestling with questions and controversies, or performing experiments. As a result, students may be more more likely to remember concepts and knowledge discovered on their own (in contrast to a transmissionist model). Models that are based upon discovery learning model include: guided discovery, problem-based learning, simulation-based learning, case-based learning, incidental learning, among others.</p>
<p>Proponents of this theory believe that discovery learning has many advantages, including:</p>
<ul>
<li>encourages active engagement</li>
<li>promotes motivation</li>
<li>promotes autonomy, responsibility, independence</li>
<li>the development of creativity and problem solving skills.</li>
<li>a tailored learning experience</li>
</ul>
<p>Critics have sometimes cited disadvantages including:</p>
<ul>
<li>creation of cognitive overload</li>
<li>potential misconceptions</li>
<li>teachers may fail to detect problems and misconceptions</li>
</ul>
<p>The theory is closely related to work by Jean Piaget and Seymour Papert.</p>
<p>For more information, see:</p>
<ul>
<li>Bruner, J.S. (1967). On knowing: Essays for the left hand. Cambridge, Mass: Harvard University Press.</li>
</ul>
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		<title>Situated Learning Theory (Lave)</title>
		<link>http://www.learning-theories.com/situated-learning-theory-lave.html</link>
		<comments>http://www.learning-theories.com/situated-learning-theory-lave.html#comments</comments>
		<pubDate>Wed, 17 Jan 2007 21:09:14 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: Situated Learning Theory posits that learning is unintentional and situated within authentic activity, context, and culture.
Originator: Jean Lave
Key Terms: Legitimate Peripheral Participation (LPP), Cognitive Apprenticeship
Situated Learning Theory (Lave)
In contrast with most classroom learning activities that involve abstract knowledge which is and out of context, Lave argues that learning is situated; that is, as it [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Situated Learning Theory posits that learning is unintentional and situated within authentic activity, context, and culture.</p>
<p>Originator: Jean Lave</p>
<p>Key Terms: Legitimate Peripheral Participation (LPP), Cognitive Apprenticeship</p>
<p><span id="more-12"></span><strong>Situated Learning Theory (Lave)</strong></p>
<p>In contrast with most classroom learning activities that involve abstract knowledge which is and out of context, Lave argues that learning is situated; that is, as it normally occurs, learning is embedded within activity, context and culture. It is also usually unintentional rather than deliberate. Lave and Wenger (1991) call this a process of &#8220;legitimate peripheral participation.&#8221;</p>
<p>Knowledge needs to be presented in authentic contexts &#8212; settings and situations that would normally involve that knowledge. Social interaction and collaboration are essential components of situated learning &#8212; learners become involved in a &#8220;community of practice&#8221; which embodies certain beliefs and behaviors to be acquired. As the beginner or novice moves from the periphery of a community to its center, he or she becomes more active and engaged within the culture and eventually assumes the role of an expert.</p>
<p>Other researchers have further developed Situated Learning theory. Brown, Collins &amp; Duguid (1989) emphasize the idea of cognitive apprenticeship: &#8220;Cognitive apprenticeship supports learning in a domain by enabling students to acquire, develop and use cognitive tools in authentic domain activity. Learning, both outside and inside school, advances through collaborative social interaction and the social construction of knowledge.&#8221;</p>
<p>Situated learning is related to Vygotsky&#8217;s notion of learning through social development.</p>
<p>For more information, see:</p>
<ul>
<li>Brown, J.S., Collins, A. &amp; Duguid, S. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32-42.</li>
<li>Lave, J. (1988). Cognition in Practice: Mind, mathematics, and culture in everyday life. Cambridge, UK: Cambridge University Press.</li>
<li>Lave, J., &amp; Wenger, E. (1990). Situated Learning: Legitimate Periperal Participation. Cambridge, UK: Cambridge University Press.</li>
</ul>
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		<title>Attribution Theory (Weiner)</title>
		<link>http://www.learning-theories.com/weiners-attribution-theory.html</link>
		<comments>http://www.learning-theories.com/weiners-attribution-theory.html#comments</comments>
		<pubDate>Wed, 17 Jan 2007 04:14:20 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Cognitive Theories]]></category>
		<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: Attribution Theory attempts to explain the world and to determine the cause of an event or behavior (e.g. why people do what they do).
Originator: Bernard Weiner (1935- )
Key terms: Attribution, locus of control, stability, controllability
Attribution Theory (Weiner)
Weiner developed a theoretical framework that has become very influential in social psychology today. Attribution theory assumes that [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Attribution Theory attempts to explain the world and to determine the cause of an event or behavior (e.g. why people do what they do).</p>
<p>Originator: Bernard Weiner (1935- )</p>
<p>Key terms: Attribution, locus of control, stability, controllability</p>
<p><span id="more-9"></span><strong>Attribution Theory (Weiner)</strong></p>
<p>Weiner developed a theoretical framework that has become very influential in social psychology today. Attribution theory assumes that people try to determine why people do what they do, that is, interpret causes to an event or behavior. A three-stage process underlies an attribution:</p>
<ol>
<li>behavior must be observed/perceived</li>
<li>behavior must be determined to be intentional</li>
<li>behavior attributed to internal or external causes</li>
</ol>
<p>Weiner&#8217;s attribution theory is mainly about achievement. According to him, the most important factors affecting attributions are ability, effort, task difficulty, and luck. Attributions are classified along three causal dimensions:</p>
<ol>
<li>locus of control (two poles: internal vs. external)</li>
<li>stability (do causes change over time or not?)</li>
<li>controllability (causes one can control such as skills vs. causes one cannot control such as luck, others&#8217; actions, etc.)</li>
</ol>
<p>When one succeeds, one attributes successes internally (&#8221;my own skill&#8221;). When a rival succeeds, one tends to credit external (e.g. luck). When one fails or makes mistakes, we will more likely use external attribution, attributing causes to situational factors rather than blaming ourselves. When others fail or make mistakes, internal attribution is often used, saying it is due to their internal personality factors.</p>
<ol>
<li>Attribution is a three stage process: (1) behavior is observed, (2) behavior is determined to be deliberate, and (3) behavior is attributed to internal or external causes.</li>
<li>Achievement can be attributed to (1) effort, (2) ability, (3) level of task difficulty, or (4) luck.</li>
<li>Causal dimensions of behavior are (1) locus of control, (2) stability, and (3) controllability.</li>
</ol>
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		<title>Stage Theory of Cognitive Development (Piaget)</title>
		<link>http://www.learning-theories.com/piagets-stage-theory-of-cognitive-development.html</link>
		<comments>http://www.learning-theories.com/piagets-stage-theory-of-cognitive-development.html#comments</comments>
		<pubDate>Mon, 15 Jan 2007 23:37:18 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Constructivist Theories]]></category>
		<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: Piaget&#8217;s Stage Theory of Cognitive Development is a description of cognitive development as four distinct stages in children: sensorimotor, preoperational, concrete, and formal.
Originator: Jean Piaget (1896-1980)
Key Terms: Sensorimotor, preoperational, concrete, formal, accommodation, assimilation.
Piaget&#8217;s Stage Theory of Cognitive Development
Swiss biologist and psychologist Jean Piaget (1896-1980) observed his children (and their process of making sense of [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Piaget&#8217;s Stage Theory of Cognitive Development is a description of cognitive development as four distinct stages in children: sensorimotor, preoperational, concrete, and formal.</p>
<p>Originator: Jean Piaget (1896-1980)</p>
<p>Key Terms: Sensorimotor, preoperational, concrete, formal, accommodation, assimilation.</p>
<p><span id="more-8"></span><strong>Piaget&#8217;s Stage Theory of Cognitive Development</strong></p>
<p>Swiss biologist and psychologist Jean Piaget (1896-1980) observed his children (and their process of making sense of the world around them) and eventually developed a four-stage model of how the mind processes new information encountered. He posited that children progress through 4 stages and that they all do so in the same order. These four stages are:</p>
<ul>
<li><strong>Sensorimotor stage</strong> (Birth to 2 years old). The infant builds an understanding of himself or herself and reality (and how things work) through interactions with the environment. It is able to differentiate between itself and other objects. Learning takes place via assimilation (the organization of information and absorbing it into existing schema) and accommodation (when an object cannot be assimilated and the schemata have to be modified to include the object.</li>
<li><strong>Preoperational stage</strong> (ages 2 to 4). The child is not yet able to conceptualize abstractly and needs concrete physical situations. Objects are classified in simple ways, especially by important features.</li>
<li><strong>Concrete operations</strong> (ages 7 to 11). As physical experience accumulates, accomodation is increased. The child begins to think abstractly and conceptualize, creating logical structures that explain his or her physical experiences.</li>
<li><strong>Formal operations</strong> (beginning at ages 11 to 15). Cognition reaches its final form. By this stage, the person no longer requires concrete objects to make rational judgements. He or she is capable of deductive and hypothetical reasoning. His or her ability for abstract thinking is very similar to an adult.</li>
</ul>
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		<title>Multiple Intelligences Theory (Gardner)</title>
		<link>http://www.learning-theories.com/gardners-multiple-intelligences-theory.html</link>
		<comments>http://www.learning-theories.com/gardners-multiple-intelligences-theory.html#comments</comments>
		<pubDate>Mon, 15 Jan 2007 22:52:42 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Learning Theories & Models]]></category>

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		<description><![CDATA[Summary: Multiple Intelligences Theory posits that there are seven ways people understand in the world, described by Gardner as seven intelligences.
Originator: Howard Gardner in 1983.
Key Terms: Linguistic, Logical-Mathematical, Visual-Spatial, Body-Kinesthetic, Musical-Rhythmic, Interpersonal, Intrapersonal.
Multiple Intelligences Theory
Developed by Harvard psychologist Howard Gardner in 1983 and subsequently refined, this theory states there are at least seven ways (&#8221;intelligences&#8221;) [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Multiple Intelligences Theory posits that there are seven ways people understand in the world, described by Gardner as seven <em>intelligences</em>.</p>
<p>Originator: Howard Gardner in 1983.</p>
<p>Key Terms: Linguistic, Logical-Mathematical, Visual-Spatial, Body-Kinesthetic, Musical-Rhythmic, Interpersonal, Intrapersonal.</p>
<p><span id="more-7"></span><strong>Multiple Intelligences Theory</strong></p>
<p>Developed by Harvard psychologist Howard Gardner in 1983 and subsequently refined, this theory states there are at least seven ways (&#8221;intelligences&#8221;) that people understand and perceive the world. These intelligences may not be exhaustive. Gardner lists the following:</p>
<ul>
<li>Linguistic. The ability to use spoken or written words.</li>
<li>Logical-Mathematical. Inductive and deductive thinking and reasoning abilities, logic, as well as the use of numbers and abstract pattern recognition.</li>
<li>Visual-Spatial. The ability to mentally visualize objects and spatial dimensions.</li>
<li>Body-Kinesthetic. The wisdom of the body and the ability to control physical motion</li>
<li>Musical-Rhythmic. The ability to master music as well as rhythms, tones and beats.</li>
<li>Interpersonal. The ability to communicate effectively with other people and to be able to develop relationships.</li>
<li>Intrapersonal. The ability to understand one&#8217;s own emotions, motivations, inner states of being, and self-reflection.</li>
</ul>
<p>This theory, while widely popular over the last two decades, has its share of critics. Some argue that Gardner&#8217;s theory is based too much on his own intuition rather than empirical data. Others feel that the intelligences are synonymous for personality types.</p>
<p><em>Implications for Classrooms</em></p>
<p>The verbal-linguistic and logical-mathematical intelligences are the ones most frequently used in traditional school curricula. A more balanced curriculum that incorporates the arts, self-awareness, communication, and physical education may be useful in order to leverage the intelligences that some students may have.</p>
<p>For more information, see:</p>
<ul>
<li>Gardner, Howard. (1983) &#8220;Frames of Mind: The Theory of Multiple Intelligences.&#8221;</li>
<li>Gardner, Howard. (1993) &#8220;Multiple Intelligences: The Theory Into Practice.&#8221;</li>
<li>Gardner, Howard. (1999) &#8220;Intelligence Reframed: Multiple Intelligences for the 21st Century.&#8221;</li>
</ul>
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