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	<title>Learning Theories &#187; Design Theories &amp; Models</title>
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	<description>A resource on learning theories for educational psychology, cognitive science, human-computer interaction, instructional design, and other related fields.</description>
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		<title>Elaboration Theory (Reigeluth)</title>
		<link>http://www.learning-theories.com/elaboration-theory-reigeluth.html</link>
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		<pubDate>Sun, 04 Mar 2007 02:17:52 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Design Theories & Models]]></category>

		<guid isPermaLink="false">http://www.learning-theories.com/elaboration-theory-reigeluth.html</guid>
		<description><![CDATA[Summary: Elaboration theory is an instructional design theory that argues that content to be learned should be organized from simple to complex order, while providing a meaningful context in which subsequent ideas can be integrated.
Originators: Charles Reigeluth (Indiana University) and his colleagues in the late 1970s.
Key Terms: conceptual elaboration sequence, theoretical elaboration sequence, simplifying conditions [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: Elaboration theory is an instructional design theory that argues that content to be learned should be organized from simple to complex order, while providing a meaningful context in which subsequent ideas can be integrated.</p>
<p>Originators: Charles Reigeluth (Indiana University) and his colleagues in the late 1970s.</p>
<p>Key Terms: conceptual elaboration sequence, theoretical elaboration sequence, simplifying conditions sequence</p>
<p><span id="more-29"></span><strong>Elaboration Theory (Reigeluth)</strong></p>
<p>The paradigm shift from teacher-centric instruction to learner-centered instruction has caused &#8220;new needs for ways to sequence instruction&#8221; (Reigeluth, 1999). Charles Reigeluth of Indiana University posited Elaboration Theory, an instructional design model that aims to help select and sequence content in a way that will optimize attainment of learning goals. Proponents feel the use of motivators, analogies, summaries and syntheses leads to effective learning. While the theory does not address primarily affective content, it is intended for medium to complex kinds of cognitive and psychomotor learning.</p>
<p>According to Reigeluth (1999), Elaboration Theory has the following values:</p>
<ul>
<li>It values a sequence of instruction that is as holistic as possible, to foster meaning-making and motivation</li>
<li>It allows learners to make many scope and sequence decisions on their own during the learning process</li>
<li>It is an approach that facilitates rapid protolyping in the instructional development process</li>
<li>It integrates viable approaches to scope and sequence into a coherent design theory</li>
</ul>
<p>There are three major approaches: (1) Conceptual Elaboration Sequence (used when there are many related concepts to be learned), (2) Theoretical Elaboration Sequence (used when there are many related principles to be learned), and (3) Simplifying Conditions Sequence (used when a task of at least moderate complexity is to be learned).</p>
<p>The simplest version of the concept, principle or task should be taught first. Teach broader, more inclusive concepts, principles, or tasks before the narrower, more detailed ones that elaborate upon them. One should use either a topical or a spiral approach to this elaboration. Teach &#8220;supporting&#8221; content such as principles, procedures, information, higher-order thinking skills, or attitudes together with the concepts to which they are most closely related. Group concepts, principles, or steps and their supporting content into &#8220;learning episodes&#8221; of a useful size (not too small or large). Finally, allow students to choose which concepts, principles, or versions of the task to elaborate upon or learn first (or next).</p>
<p><em>Criticisms</em></p>
<p>Some scholars have offered various criticisms of Elaboration Theory. For example, there is no prescription for providing &#8220;authentic&#8221; or &#8220;situated&#8221; learning. Also, the use of three primary structures (i.e. conceptual, procedural, and theoretical) is a design constraint. As conceptual structures are sequenced from the most general category down to the most detailed subcategory, elaboration theory does not accommodate learners&#8217; prior knowledge.</p>
<p>For more information, see:</p>
<ul>
<li>Reigeluth, C. (1987). Lesson blueprints based upon the elaboration theory of instruction. In C. Reigeluth (ed.), Instructional Design Theories in Action. Hillsdale, NJ: Erlbaum Associates.</li>
<li>Reigeluth, C. (1992). Elaborating the elaboration theory. Educational Technology Research &#038; Development, 40(3), 80-86.</li>
<li>Reigeluth, C.M. (1999). The elaboration theory: Guidance for scope and sequence decisions. In C.M. Reigeluth (Ed.), <em>Instructional-Design Theories and Models: A New Paradigm of Instructional Theory.</em> (Volume II). Hillsdale, NJ: Lawrence Erlbaum Assoc.</li>
</ul>
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		<title>ADDIE Model</title>
		<link>http://www.learning-theories.com/addie-model.html</link>
		<comments>http://www.learning-theories.com/addie-model.html#comments</comments>
		<pubDate>Wed, 17 Jan 2007 20:27:55 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Design Theories & Models]]></category>

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		<description><![CDATA[Summary: The ADDIE model is a systematic instructional design model consisting of five phases: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. Various flavors and versions of the ADDIE model exist.
Originator: Unknown.  Refined by Dick and Carey and others.
Key terms: Analysis, Design, Development, Implementation, Evaluation 
ADDIE Model
The generic term for the five-phase instructional design [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: The ADDIE model is a systematic instructional design model consisting of five phases: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. Various flavors and versions of the ADDIE model exist.</p>
<p>Originator: Unknown.  Refined by Dick and Carey and others.</p>
<p>Key terms: Analysis, Design, Development, Implementation, Evaluation </p>
<p><span id="more-11"></span><strong>ADDIE Model</strong></p>
<p>The generic term for the five-phase instructional design model consisting of Analysis, Design, Development, Implementation, and Evaluation.  Each step has an outcome that feeds into the next step in the sequence.  There are probably over 100+ different variations of the generic ADDIE model.</p>
<p>The five phases of ADDIE are as follows:<em> </em></p>
<p><em>Analysis</em></p>
<ul>
<li>During analysis, the designer identifies the learning problem, the goals and objectives, the audience&#8217;s needs, existing knowledge, and any other relevant characteristics.  Analysis also considers the learning environment, any constraints, the delivery options, and the timeline for the project.</li>
</ul>
<p><em>Design</em></p>
<ul>
<li>A systematic process of specifying learning objectives.  Detailed storyboards and prototypes are often made, and the look and feel, graphic design, user-interface and content is determined here.</li>
</ul>
<p><em>Development</em></p>
<ul>
<li>The actual creation (production) of the content and learning materials based on the Design phase.</li>
</ul>
<p><em>Implementation</em></p>
<ul>
<li>During implementation, the plan is put into action and a procedure for training the learner and teacher is developed.  Materials are delivered or distributed to the student group. After delivery, the effectiveness of the training materials is evaluated.</li>
</ul>
<p><em>Evaluation</em></p>
<ul>
<li>This phase consists of (1) formative and (2) summative evaluation. Formative evaluation is present in each stage of the ADDIE process. Summative evaluation consists of tests designed for criterion-related referenced items and providing opportunities for feedback from the users.  Revisions are made as necessary.</li>
</ul>
<p>Rapid prototyping (continual feedback) has sometimes been cited as as a way to improve the generic ADDIE model.</p>
<p>For more information, see:</p>
<ul>
<li><span class="bodytext">Dick, W., &amp; Carey, L. (1996). <em>The Systematic Design of Instruction</em> (4th Ed.). New York: Haper Collins College Publishers.</span></li>
<li><span class="bodytext"><span class="bodytext">Leshin, C. B., Pollock, J., &amp; Reigeluth, C. M. (1992). <em>Instructional Design Strategies and Tactics</em>. Englewood Cliffs, NJ: Education Technology Publications.</span></span></li>
</ul>
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		<title>ARCS Model of Motivational Design (Keller)</title>
		<link>http://www.learning-theories.com/kellers-arcs-model-of-motivational-design.html</link>
		<comments>http://www.learning-theories.com/kellers-arcs-model-of-motivational-design.html#comments</comments>
		<pubDate>Sun, 14 Jan 2007 21:12:42 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Design Theories & Models]]></category>
		<category><![CDATA[Motivation Theories]]></category>

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		<description><![CDATA[Summary: According to John Keller&#8217;s ARCS Model of Motivational Design, there are four steps for promoting and sustaining motivation in the learning process: Attention, Relevance, Confidence, Satisfaction (ARCS).
Originator: John Keller
Key terms: Attention, Relevance, Confidence, Satisfaction (ARCS)
ARCS Model of Motivational Design (Keller)
1. Attention

Keller attention can be gained in two ways: (1) Perceptual arousal &#8211; uses surprise [...]]]></description>
			<content:encoded><![CDATA[<p>Summary: According to John Keller&#8217;s ARCS Model of Motivational Design, there are four steps for promoting and sustaining motivation in the learning process: Attention, Relevance, Confidence, Satisfaction (ARCS).</p>
<p>Originator: John Keller</p>
<p>Key terms: Attention, Relevance, Confidence, Satisfaction (ARCS)</p>
<p><span id="more-5"></span><strong>ARCS Model of Motivational Design (Keller)</strong></p>
<p><strong>1. Attention</strong></p>
<ul>
<li>Keller attention can be gained in two ways: (1) Perceptual arousal &#8211; uses surprise or uncertainly to gain interest. Uses novel, surprising, incongruous, and uncertain events; or (2) Inquiry arousal &#8211; stimulates curiosity by posing challenging questions or problems to be solved.</li>
<li>Methods for grabbing the learners&#8217; attention include the use of:
<ul>
<li>Active participation -Adopt strategies such as games, roleplay or other hands-on methods to get learners involved with the material or subject matter.</li>
<li>Variability &#8211; To better reinforce materials and account for individual differences in learning styles, use a variety of methods in presenting material (e.g. use of videos, short lectures, mini-discussion groups).</li>
<li>Humor -Maintain interest by use a small amount of humor (but not too much to be distracting)</li>
<li>Incongruity and Conflict &#8211; A devil&#8217;s advocate approach in which statements are posed that go against a learner&#8217;s past experiences.</li>
<li>Specific examples &#8211; Use a visual stimuli, story, or biography.</li>
<li>Inquiry &#8211; Pose questions or problems for the learners to solve, e.g. brainstorming activities.</li>
</ul>
</li>
</ul>
<p><strong>2. Relevance</strong></p>
<ul>
<li>Establish relevance in order to increase a learner&#8217;s motivation. To do this, use concrete language and examples with which the learners are familiar. Six major strategies described by Keller include:
<ul>
<li>Experience &#8211; Tell the learners how the new learning will use their existing skills. We best learn by building upon our preset knowledge or skills.</li>
<li>Present Worth &#8211; What will the subject matter do for me today?</li>
<li>Future Usefulness &#8211; What will the subject matter do for me tomorrow?</li>
<li>Needs Matching &#8211; Take advantage of the dynamics of achievement, risk taking, power, and affiliation.</li>
<li>Modeling &#8211; First of all, &#8220;be what you want them to do!&#8221; Other strategies include guest speakers, videos, and having the learners who finish their work first to serve as tutors. </li>
<li>Choice &#8211; Allow the learners to use different methods to pursue their work or allowing s choice in how they organize it.</li>
</ul>
</li>
</ul>
<p><strong>3. Confidence</strong></p>
<ul>
<li>Help students understand their likelihood for success. If they feel they cannot meet the objectives or that the cost (time or effort) is too high, their motivation will decrease.</li>
<li>Provide objectives and prerequisites &#8211; Help students estimate the probability of success by presenting performance requirements and evaluation criteria. Ensure the learners are aware of performance requirements and evaluative criteria.</li>
<li>Allow for success that is meaningful.</li>
<li>Grow the Learners &#8211; Allow for small steps of growth during the learning process.</li>
<li>Feedback &#8211; Provide feedback and support internal attributions for success.</li>
<li>Learner Control &#8211; Learners should feel some degree of control over their learning and assessment. They should believe that their success is a direct result of the amount of effort they have put forth.</li>
</ul>
<p><strong>4. Satisfaction</strong></p>
<ul>
<li>Learning must be rewarding or satisfying in some way, whether it is from a sense of achievement, praise from a higher-up, or mere entertainment.</li>
<li>Make the learner feel as though the skill is useful or beneficial by providing opportunities to use newly acquired knowledge in a real setting.</li>
<li>Provide feedback and reinforcement. When learners appreciate the results, they will be motivated to learn. Satisfaction is based upon motivation, which can be intrinsic or extrinsic.</li>
<li>Do not patronize the learner by over-rewarding easy tasks.</li>
</ul>
<p><em>For more information, see:</em></p>
<ul>
<li>Keller, J. M. (1983). Motivational design of instruction. In C. M. Reigeluth (Ed.), Instructional-design theories and models: An overview of their current status. Hillsdale, NJ: Lawrence Erlbaum Associates.</li>
<li>Keller, J. M. (1984). The use of the ARCS model of motivation in teacher training. In K. Shaw &amp; A. J. Trott (Eds.), Aspects of Educational Technology Volume XVII: staff Development and Career Updating. London: Kogan Page.</li>
<li>Keller, J. M. (1987). Development and use of the ARCS model of motivational design. Journal of Instructional Development, 10(3), 2-10. <a target="_blank" href="http://www.arcsmodel.com/" title="ARCS Model">John Keller&#8217;s Official ARCS Model Website</a></li>
</ul>
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