Summary: Learner centered design focuses on creating software for heterogeneous groups of learners who need scaffolding as they learn while completing constructivist activities.
Originators and Key Contributors: Elliot Soloway, Mark Guzdian, Kenneth E. Hay
Keywords: constructivism, learner-centered design, learners, scaffolding, software
Learner-centered design (LCD) theory emphasizes the importance of supporting the learners’ growth and motivational needs in designing software. In addition, since learners have different learning needs and learn in different ways, the software must be designed for the specific learner-audience.
The concept of scaffolds is central to learner-centered design. In order to support learners optimally, software should be designed with scaffolds that will support the learners as they need it. Examples of scaffolds in software are hints, explanation and encouragement to help learners understand a process, and questions to help learners reflect on what they are learning.
Software scaffolds that support learners best are adaptive, meaning that they change according to what the learner needs in any learning moment. When a learner needs more support, the software provides an increase in feedback to help the learner grow, stay engaged, and progress in mastering a skill. When the learner is reaching mastery, the software will provide reduced scaffolds in response to the learner’s increased skill level.
In focusing on learner-centered design, four elements must be addressed in designing the software. They are:
- Context: The goal, purpose, and audience of the software
- Interface: The front end and/or aesthetics of the software that learners interact with
- Tasks: What the learners will do in the software
- Tools: What is needed in the software to support the tasks that students will do; these can include scaffolds
Designing software from a LCD perspective keeps the learner in mind and, if done well, provides an effective and meaningful learning experience.
For more information on learner-centered design, read The Cambridge Handbook of the Learning Sciences.